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Orienteering sounds technical and quickly gets confusing to explain.

This page fixes that. It explains the basics: how the map works, how to use a compass, and how to move through the terrain without overthinking it.

You do not need to know all of this before starting. The best way to begin is to join a run and try it with a map in your hand.

Map basics

An orienteering map is made for running through terrain.

It shows the things that help you make decisions while moving: roads, paths, water, forest, open land, buildings, fences, rocks, hills, and small terrain features.

You do not need to understand every symbol before your first run.

Have a look if you’re curious. Most of it makes more sense once you try it outside.

Course symbols

Course symbols show where the course starts, where the controls are, and where you finish.

  • The controls are fixed.
  • Your route between them is not.
Start triangle

Start

This is where your course begins. From here, you start navigating.

Control circle

Control

This is a control. It is marked in the terrain at the center of the circle. Find each control in order: 1, 2, 3, etc. The lines show what comes next, but you do not need to follow them.

Double circle

Finish

This is where the course ends.

IMAGE COURSE SYMBOLS

Map colors

Colors tell you the type of terrain and running speed.

Open land

Open land

Fast and easy to run through.

Open forest

Open forest

Forest you can usually move through well.

Dense forest

Dense forest

Slower to move through. Often better to go around.

Water

Water

Lakes, ponds, streams, ditches, or wet areas.

Open land with scattered trees/bushes

Open land with scattered trees/bushes

Mostly open, but with trees or bushes in the terrain.

Cultivated land

Cultivated land

Fields or planted areas. Do not enter.

Forbidden area

Forbidden area

Typically private land. Do not enter.

Map symbols

There are many symbols, but these are already more than enough to get started.

You will learn to recognize these in the terrain.

Road illustration
Road symbol

Road

Dirt road illustration
Dirt road symbol

Dirt road

Paved area illustration
Paved area symbol

Paved area

Path illustration
Path symbol

Path

Stream illustration
Stream symbol

Stream

Passable fence illustration
Passable fence symbol

Passable fence

Building illustration
Building symbol

Building

Uncrossable water illustration
Uncrossable water symbol

Uncrossable water

Knoll illustration
Knoll symbol

Knoll

Pit, small depression illustration
Pit, small depression symbol

Pit, small depression

Prominent man-made features illustration
Prominent man-made features symbol

Prominent man-made features

Contour lines illustration
Contour lines symbol

Contour lines

There are many orienteering symbols. You do not need to know them all to start. The basics above include illustrations based on material from Svensk Orientering.

Contour lines

Contour lines show height differences in the terrain. They show where the land is high or low. Close lines mean steep. Lines farther apart mean gentle. They can be tricky at first, but they become easier once you are in the terrain.

Imagine a mountain made of stacked pancakes. Each line is the shape of one pancake level.

IMAGE

How to use the compass

A compass sounds more complex than it is.

You use it to line up the map and move in the right direction when you leave a path, cross open land, or run through the forest.

The basic idea is simple: choose where you want to go, line up the compass, then move in that direction.

1. Set your direction

1. Set your direction

Place the compass edge from where you are to where you want to go.

2. Rotate your body

2. Rotate your body

Turn the map and your body until the compass needle is parallel with the north lines.

3. Move that way

3. Move that way

Run in the direction of the compass edge. Check now and then that the needle stays parallel.

Route choice

Between controls, you choose your own route.

Sometimes straight is fastest. Sometimes a longer route on a path is better. A route can look short on the map but still be slow if it goes through thick forest, over a hill, or through unclear terrain.

That is the idea. Choose a route that is fast, clear, and easy to execute.

Now the best way to understand it is to try it with a map in your hand.

Example of route choice between two controls

Want to try it out?

If you want to experience it for real, join the next run.

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